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Topics to think about

These things are what we need to begin work on:

  • Deciding on the Theme of the World, will there be an over arching idea the the world tries to convey?
  • Deciding on the Feel of the World, is there a particular emotion or idea that the general campaign setting evokes?
  • A name, everything needs a name, what will this world be called, the working title is obviously The Campaign Setting, but a "print" title is needed.
  • Complexity, will every aspect of the world be worked out and written down or will there be gaps in the history to allow customization amoungst the various DM's that will run games in this world?
  • Scope. When people look at the world map, is that all there is? or are there areas not depicted in the setting that exist? Such as planes, or distant nations.
  • Nations. How many? what style economy and system of government do they have?
  • Cosmology. What planes are connected to this material plane?
  • Theocracy. Will we be using standard or pre-existing Dieties for the campaign world?
  • Classes. Will all classes exist?
  • Races. Will all races exist?
  • Magic. Does magic play a big part in the daily lives of the people or is it downplayed and muted?
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